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Combat Combos and Lane Tactics Guide

When executing a gank, there are typically two approaches. In teamfights, Sesshomaru’s charged ultimate has an exceptionally long range and wide area of effect. With enough time to power up, players can unleash it across the battlefield to inflict heavy AoE damage, then retreat safely and re-engage later when a prime target appears.

A common Melbet APK combo starts with Skill 2 [Light Strike] to close the distance, followed by Skill 3 [Demonic Slash] and basic attacks for a quick takedown. Thanks to his passive [Tenseiga Barrier], Sesshomaru can often disengage safely after securing a kill. As more shikigami are added to Onmyoji Arena, players can expect even more thrilling experiences. For full updates and event previews, stay tuned to the game’s official website and social channels.

Sesshomaru can also initiate from the brush using his ultimate [Secret Art: Azure Dragon Rend] to dive into the fight, stunning enemies on contact while dealing significant damage. Immediately follow up with Skill 2 [Light Strike] to stay close, but don’t trigger the second phase just yet. Use Skill 3 [Demonic Slash] to slow the enemy and land basic attacks. If the target tries to escape with a dash or blink skill, reactivate Skill 2 to chase them down and finish the job.

If the enemy starts out farther away, you can lead with both phases of Skill 2 to close the gap, then silence them with [Demonic Slash]. If they attempt to flee with low health, use your ultimate’s mobility and damage to secure the kill from a distance. Sesshomaru is a high-difficulty jungle-type shikigami. But with skillful hands, he becomes one of the flashiest and most lethal assassins in the game.

During the early jungle phase, use Skill 1 [Great Demon Lineage] to clear camps quickly and level up. His passive, [Tenseiga Barrier], is perfect for early skirmishes, offering brief invincibility during clutch fights when both players are low on HP—often the difference between victory and defeat. Ultimately, the precision of your Skill 2 [Light Strike] will decide the match. Once it connects, your opponent will find there’s no way out.